Super Smash BrosVideo Game - 2014 | WiiU
From the critics
AgeAdd Age Suitability
GreerGarrison thinks this title is suitable for between the ages of 7 and 99
Other: It is unable to be read by my Wii. Others have reported it too. Needs fixed or replaced.
SummaryAdd a Summary
With the release of Super Smash Bros. Brawl for Nintendo Wii in 2008, the game had really shone through with Sakurai's intentions. It offered many new game modes, challenges to complete, an epic story like adventure mode, and great new graphics making for some amazing new additions to the party game he had previously created. However, most of the competitive community from Melee were very disappointed with Brawl. Hit stun was extremely low, the game was slow paced and floaty, and it severely lacked character balancing and advanced techniques from Melee. The competitive community, unlike the casual community, felt very excluded with Super Smash Bros. Brawl.
This is what I found made this newest instalment, Super Smash Bros. for Wii U, such a relief. It found the silver lining between both communities: It comes including a far bigger roster than ever, better graphics than ever that suit the game's cartoonish feel well, retaining most of the game modes and and challenges that existed in Brawl and more. But in addition, it includes possibly the best character balancing from any smash game yet, and a certain speed to the game that gives it a healthy balance between defensive and offensive play. The gameplay lacks some of the advanced techniques that once existed in Melee, and is a little more forgiving of mistakes and easier to control. However, the skill ceiling still remains high, with a gameplay that focuses more on mind games, patience, and knowing your particular character well, rather than having skill with a controller like Melee.
The game pleases both sides of the community by being a fun, simple fighter that is very easy to pick up, while including intricacies that allow you to take your character and gameplay further, still creating a divide between a beginner and experienced player with a need for solid fundamentals to keep up. Each stage even comes with a special flat variant known as its "Omega Form", so that you may enjoy it without its usual stage distractions if you so choose. This is something I appreciated very much as I prefer simple stages, but still want to enjoy the atmosphere of each game that the stage is from.
Lastly, what Super Smash Bros. for Wii U is probably most recognized for amongst the series is Online play against people from around the world. You may participate in 4 man free for all matches, team battles, 1v1 battles, and even online tournaments. The game also comes with the option to play "For Glory" or "For Fun" the latter of which is played the traditional way of smash bros., and the other is played on omega form stages with no items that records a player's wins and losses, once again showing that the game is a welcoming sign to both the party and fighting sides of Super Smash Bros..
I love this game and it's whole series, and I play it everyday. I give Super Smash Bros. for Wii U a 9.3/10 rating. It manages to cover every side to traditional Smash Bros. and it's communities ALMOST perfectly. Although I was shocked by the number of in-game options that were retained from previous games and even added on (considering gaming is moving towards online play) I was disappointed to see there was no story/adventure mode that once existed in Melee/Brawl. Also, although I am glad that there is better character balancing and skill potential, I do wish that some of the advanced techniques were kept, since I lean a bit more towards the competitive spectrum. Finally, although I play online everyday, it is of considerably low quality compared to other online games. Online play is still manageable, but there is often Frame lag, and consistent input lag which is TERRIBLE to have in a fighting game where every movement counts.
Super Smash Bros. is a fantastic series of games, and Super Smash Bros. for Wii U has done really well solving the dilemma of Nintendo not appealing to all audiences, including a competitive community that has gone largely ignored until now.